The Codex Astartes has a large section devoted to the organisation
of a Space Marine Chapter. It states that a Chapter should consist of
ten fighting companies each numbering a hundred Space Marines. Each
Company consists of ten squads of ten warriors of which one is a Sergeant.
In addition to the squads each Company has its own Captain, Chaplain,
Apothecary and Standard Bearer.
Every Company is also expected to maintain and crew a number of vehicles,
in particular ubiquitous Rhino and Razorback armoured transports, for
the officers and squads. Most Companies will also have some Dreadnoughts
attached to bolster the fighting capability of the unit.
In theory, the actual number of combatants in a Company can exceed
the notional one hundred Space Marines noted by the Codex. However in
practice the Companies are rarely at full strength as constant battle
takes its toll and replacements are not always available to fill the
ranks.
The Codex stipulates that a Chapter should reserve one of its Companies
for its most experienced warriors and that they should be exclusively
trained in the use of Terminator armour. Although the Codex is not clear
about which Company this should be, the Eirst Company is invariably
chosen for this honour. The Company can be deployed as Veteran Squads
or as Terminator Squads. This is the Chapter's most awesome combat element
and it is rare for the entire Company to be fielded en masse. Most often
the elite units of Veteran and Terminator Squads are attached to the
other Companies or formed into smaller task forces for special operations.
Of the remaining Companies the Codex states that eight shall be divided
into the 'Companies of Battle' and the 'Companies of Reserve'. Again
the ancient tome is not clear about how many of each type of Company
there should be or rather the various copies of the Codex do not agree
on this point. In some versions the Companies are referred to as 'Companies
of the First Line' and 'Companies of the Second Line' and in others
as the 'Companies of the Van' and 'Companies of the Rear'. Traditionally,
however, the Codex Chapters organise the eight main units into four
Battle Companies and four Reserve Companies.
Battle Companies comprise a mix of squad designations, usually six
Tactical Squads, two Assault Squads and two Devastator Squads. This
can vary however and some Chapters may organise include more or less
Assault and Devastator Squads but never more than the number of Tactical
Squads in the Company. The Battle Companies form the main battle lines
and generally bear the brunt of the fighting. A single Battle Company
acts as the core of a battlefield formation that may include attached
elements from the Veteran, Scout and Reserve Companies as well as, armoured
units from the Chapter's Armoury. The Battle Company Captains are incredibly
adept at incorporating these ancillary troops into their formations
and maximising their effectiveness. This flexibility and adaptability
gives the Space Marines a great advantage and means that they are able
to meet almost any threat and react quickly and efficiently.
The Reserve Companies are comprised entirely of squads of the same
designation. Two of the Reserve Companies are Tactical Companies each
often Tactical Squads. These are intended to act as a general reserve
for the Chapter and may be used to reinforce the main line, launch diversionary
attacks or counter enemy manoeuvres. In addition, one of the Companies
is also trained to fight as Bike Squadrons and the other is trained
to fight from Land Speeders. This increases the flexibility of the reserve
and provides the Chapter with mass light vehicle formations if required.
Elements of the Tactical Reserve may be seconded to the main Battle
Companies to act as reinforcements.
One of the Reserve Companies is an Assault Company comprising of ten
Assault Squads. This is the Chapter's most mobile unit and is deployed
in situations where a lot of hand-to-hand combat is anticipated or where
speed of deployment is advantageous. The entire Company may be equipped
with jump packs.
The last Reserve Company is the Devastator Company. This unit comprises
ten Devastator Squads. The Devastator Company is used to anchor defence
points and to provide long range fire support. It is also useful in
countering enemy armoured vehicles formations.
The Reserve Companies also provide the Battle Companies with a source
of ready replacements for casualties. This enables the Chapter to keep
its main line at full fighting strength as fully trained and experienced
Space Marines are readily available to the main line Squads.
The last or tenth Company is referred to in the Codex as the Scout
Company. In some Chapters this Company acts as a training battalion
since their Scouts are generally younger, less experienced warriors
who are in the process of becoming fully fledged Space Marines. However,
in other Chapters the Scout Company includes troops who are every bit
as experienced as their more armoured brethren in the main Companies.
Not withstanding this all of the Tenth Company's squads are armed and
armoured as Scouts. There is no formal size for a Scout Company as the
rate of recruitment to a Chapter is not fixed. Scouts are relatively
lightly armed and armoured and have a variety of combat roles. They
provide the main line Companies with recon capability and can infiltrate
the enemy lines, sabotaging supply lines and disrupting communications.
A Space Marine Chapter also includes the Headquarters. This section
of the Chapter contains all of the higher command officers and specialist
support staff. These may be assigned to fight with a Company in battle.
The Headquarters includes the important Armoury and Librarius divisions.
The Headquarters officers include the Chapter Master and a number of
other Marines of various ranks and responsibilities. Not all of these
are combatants and also included will be aged or infirm officers whose
roles are to oversee recruiting, training and general administration.
Some of the specific officer ranks described by the Codex include the
Chapter's Ancient (or Standard Bearer), the Master's Secretarius, the
Lord of the Household, the Chapter's Armourer, the Commander of the
Fleet, Victuallers, the Commander of the Arsenal, the Commander of Recruits
and the Commander of the Watch. Some of these are honorific titles bestowed
on the most experienced of the Company Captains. It is perfectly possible
therefore that the Captain of a Battle Company may also have the rank
of Commander of the Watch for example. In addition to these officers
the Headquarters includes a host of non-Marine human serfs who perform
as non-combatant administrators and workers.
The Armoury comprises all of the Chapter's Techmarines and Servitors.
The Techmarines are responsible for maintaining all of the Chapter's
wargear and war machines. This includes the Chapter's armoured vehicles,
transports and the various ships of the Fleet. They oversee the work
of the Artificers, yet more non-combatant human serfs of the Chapter.
The Artificers fabricate, maintain and repair weapons, armour and banners
for the Chapter. They are particularly adept at modifying wargear to
incorporate badges, icons and other honours.
The Librarius is the home of the psychic Librarians. The Chief Librarian
reports directly to the Master of the Chapter and is considered to be
one of the highest ranking Marines in the Chapter. The Librarians have
many duties within the organisation. Apart from their vital battlefield
role they are also responsible for communications and have a large staff
of non-combatant Astropaths (inter-stellar communications) and other
low level psychic helpers.
ARMOURY
Techmarines
Servitors |
HEADQUARTERS STAFF
Master of the Chapter
Senior officers
Administrative staff
Support personnel |
LIBRARIUS
Chief Librarian
Epistolaries
Codiciers
Lexicaniums |
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VETERANS |
1ST
(VETERAN) COMPANY
Captain Chaplain Apothecary Standard Bearer Squads: 10 Terminator or 10 Veteran Support: Dreadnoughts Rhinos Land Raiders
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|
BATTLE COMPANIES |
2ND COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
6 Tactical 2 Assault 2 Devastator Support:
Dreadnoughts Rhinos Land Speeders Bikes |
3RD COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
6 Tactical 2 Assault 2 Devastator
Support:
Dreadnoughts Rhinos Land Speeders Bikes |
4TH COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
6 Tactical 2 Assault 2 Devastator
Support:
Dreadnoughts Rhinos Land Speeders Bikes |
5TH COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
6 Tactical 2 Assault 2 Devastator
Support:
Dreadnoughts Rhinos Land Speeders Bikes |
|
|
|
RESERVE COMPANIES |
6TH COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
10 Tactical
Support:
Dreadnoughts Rhinos Bikes |
7TH COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
10 Tactical
Support:
Dreadnoughts Rhinos Land Speeders |
8TH COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
10 Tactical
Support:
Dreadnoughts Rhinos Land Speeders Bikes |
9TH COMPANY
Captain Chaplain Apothecary Standard
Bearer Squads:
10 Tactical
Support:
Dreadnoughts Rhinos |
|
SCOUTS |
10TH
(SCOUT) COMPANY
Captain Chaplain Apothecary Squads:
Scouts
Support:
Bikes
|
|
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Note: The coloured borders around the various company boxes denote the company colours which are repeated on the Space Marines' armour and banners. In addition to the vehicles and war machines listed, the Chapter has access to a vast range of other military hardware. This includes entire companies of Land Raiders, Predators and the like as well as special artillery and weaponry. Individual armoured vehicles and support gear are applied to the companies, in appropriate livery of the various captains.
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